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Dale's Dirt on Chase Points After Phoenix
By DaleReynolds24
 17 November 2009

Dale Get's 10th Win of Season at Phoenix!!
By Mwils1
 17 November 2009

Dale Wins Dickies 500... Points After Texas
By DaleReynolds24
 09 November 2009

TheGift3399 Get's it Done at Lowes...Mwils1 Clings to Chase Lead Heading to Martinsville
By Mwils1
 23 October 2009

Mr DaleReynolds24 Takes Pepsi 500... New Chase Leader for 4th Straight Week!!
By Mwils1
 14 October 2009

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 I-A-T HomeI-A-T Rules | Prize List

Nuffers should feel free to make suggestions or express any concerns over the rules in the league forum

All new rules are in red

  1. IROC-A-THON: We will not use any setups during this race.  the only thing you can change on your cars, is what you have available in the pits.

    There will be a “marathon” type schedule that is updated and housed in the “schedule” page of the site. YOU must stay informed and monitor any changes that may occur within the schedule. This is a MARATHON….so there will be times that races will be either canceled or rescheduled depending on the time of year. NRL Admins reserve the right to cancel or change the schedule at anytime. Though it is likely that NRL admins may announce any changes…IT IS YOUR RESPONSIBILITY to keep up.

    In the event that neither of the primary Admins...Mwils1 and/or Bustersnm are unavailable for a scheduled race...the NRL requests that the scheduled event moves forward as planned. Various Nuffers will be assigned Moderator/Admin responsibilities as needed. Authorized Nuffers will be listed on the NRL Forum. Please respect and submit to all officials, moderators and admins of the NRL. If there is a problem with an assigned admin...please honor the directive of the admin...then you may contact either Mwils1 or Bustersnm to report your concern.

  2. Race lengths will be decided prior to the race event.  That will include at least one pit stop.

  3. To maximize flexibility...all races will be unranked and private. We will send an invite to all those who are prepared to race.

  4. We require all members to use their Xbox Live Gamer tag rather than a nickname. Drivers can choose any available car when they are invited to the race track. We will be keeping standings via your Gamer tag.

  5. Show up as early as possible for each race...  The race host(s) will open up the race room at least 15 minutes prior to race time… All hosts will make every attempt to hit the “RACE” button right on time.

  6. Individuals who are having problems connecting with the host will only be given one-two chances to get into the race.   If you are having these problems Click here to try and resolve this issue.

    All officials have the right to make an instant decision if no rule is established on any arising new issue.  Then the issue will be brought to discussion for evaluating if it needs      a new rule or should be on a base by base decision. 

  7. THERE IS NO GRACE PERIOD AVAILABLE IN THIS SERIES.

  8. STANDINGS: Each track will accrue its own standings and be awarded under the same point system. Please refer to the Point System Page of the site for details. After each track’s points have been awarded…all racers and their points will merge into overall standings.

  9. THERE WILL BE A CUP CHASE:

    20 Racers will QUALIFY for the CUP CHASE. The official start of the Chase will be determined by your NRL Admins and will either be incorporated into the posted schedule or added to the end of the posted schedule. Each Cup Chase Finalist will have an opportunity to select a track and race style for the chase. Even if several Cup Chasers select the exact same track and same race style. The Tracks will remain a mystery until the racer who has the honor to select the track has made a decision. This decision MUST BE REPORTED within 3 days PRIOR TO RACE DAY.  If a finalist has passed the deadline, he/she will lose the opportunity and a NRL admin will select the track and race style in the finalist’s place. The order of the finalist will go from 20th place to 1st place at the end of the regular season….meaning the 20th place racer will select the first CUP Chase race and the 1st place Racer will select the final CUP Chase race.

  10. NO Qualifying

    During the regular season. There is no need to qualify at all.

    The NRL Admins will randomly assigned tracks for opening day. 

    Afterward,,,,Track Positions will be assigned by latest overall standings...in alternating fashion... (positions 1,3,5,7,9) on Track A and  (positions 2,4,6,8) on Track B. In the event we are more than two tracks...the same format applies.

    Example:
    Positions 1,4,7,10,13,16...etc = Track A
    Positions 2,5,8,11,14,17...etc = Track B
    Positions 3,6,9,12,15,18...etc = Track C

    If you are racing for the first time and do not have a place in the standings, you will be assigned to a track after returning racers have been placed.

    NRL Admins reserve the right to adjust track assignments as needed on race day to ensure an even split.

    Occasionally we may have special events throughout the season. When this occurs...the NRL admins will notify all Nuffers of their track assignments...depending on the event. This process will be clearly explained as needed prior to the scheduled event.

    During the Cup Chase…The Tracks will be assigned by Chase standings order.

    The 20 Racers that have qualified for the Cup Chase will be split between Track A and Track B.

    Track A will consist of the racers standing in an ODD POSITION in the standings order.

    Track B will consist of the racers standing in an EVEN POSITION in the standings order.

    Example: When reviewing the latest standings…Racers that are in

    1st, 3rd, 5th, 7th, 9th, 11th, 13th, 15th, 17th, and 19th  will be on Track A….and the remaining Chasers will be on Track B.

    Once the racers are properly assigned to their tracks….the host will hit the race button. AGAIN….NO ASSIGNED STARTING POSITIONS AT ALL THROUGHOUT THE ENTIRE SEASON….INCLUDING THE CUP CHASE.

    This format will continue throughout the Chase and will be based on the LATEST standings…updated after each Cup Race.

    RACING RULES AND GUIDELINES

  11. Unforced Cautions

    1. In an effort to continue to minimize cautions, lessen opportunity for caution/lag damage and improve our online racing experience....Anyone causing a single car (unforced) caution ANYWHERE on the track... including entering and exiting pits will automatically have to serve a black flag within the very next lap after we go green...Like any other rule...Track officials reserve the right to waive this rule as needed.... This DOES NOT mean the official will waive the Flag... it simply means that they can...
    2. some examples of this rule being waived would be ..Flat Tire Spins.. loss of controller or wheel etc etc...
    3. It is understood that 1 could possible be untruthful when spinning...sayin they got a flat tire or their controller came unplugged... so again... it's up to the track Official to waive the flag if he sees fit...
  12. NO PRIVATE CHATTING WHILE IN RACE !!

  13. You cannot pit under caution. If you want to pit, you MUST pit under GREEN FLAG ONLY.  If you pit under Caution you will be IMMEDIATELY DISQUALIFIED FROM THE RACE  If you mistakenly hit the pit button during a caution, simply press the cancel button and the only penalty you will receive is going to the tail end of the longest line, unless you are a lap down.

  14.  NO INTENTIONAL CRASHING -- Accidents will happen and retaliation will not be tolerated.  If you are seen causing intentional wrecks you will be booted from the league.  If complaints about your driving style are sent to me you will be warned and if incidents continue to occur you will be booted from the league.  It is your responsibility to make friends out on the track, don't be a jerk or a fool and we won't have any problems.

  15. If there is a disconnection we will pick the race up where it left off with a controlled restart.  You will restart the race in your finishing spot before the DC. No quitting during a race.   In the event we have to many disconnects due to EA servers, the host will close the room and open another.  After the race has started and if no more then 25% of the field has been lost we will continue racing.  Certain circumstances will be tolerated and left to the decision of the track admin. But if you are seen quitting during numerous races then you will be removed from the league.  If you get caught up in a wreck and your car won't run with the field that is understandable and tolerated.  

  16. NO DRIVING BACKWARDS ON THE TRACK...PERIOD. You will be booted from the league immediately and replaced.

  17. Causing cautions on purpose to bunch up the field will not be tolerated.

  18. Cheating will not be tolerated.  If a driver is found to be using mods or hacks of any kind you will be removed from the league.

  19.  Mistakes will be made out on the track, and nobody wants to give or receive penalties, but we all need to be held accountable for our actions. If any driver violates the rules on the track, a warning will be issued by a race official. Rule violations will be tracked for the purpose of penalizing repeat offenders. The first offense will be a warning, the 2nd offense will be a points reduction, the 3rd offense will be a 1 race suspension, and the 4th offense will result in expulsion from the league.

  20.  Drivers that are off the pace for any reason should stay out of the line or racing groove when being approached by faster cars. We all have bad days and there will be times when you go down a lap or more for whatever reason. When this happens please give way to those drivers that are on the lead lap. Give them plenty of room to get by you. It's okay to fight to get your lap back or to fight to stay on the lead lap, but if you just can't do it, please give way. Simply let the leaders know where to pass you (i.e. high or low) then give way. The favor may be returned to you some day.

  21. Be careful when bump drafting.  Bump drafting in turns won't be tolerated unless you are communicating with that racer.  If you are seen bump drafting in turns causing wrecks to happen or I am notified of it you will be warned for the first offense, penalized points for the second, suspended for the third and removed from the league if continued.

  22. Any racer who gets a penalty has the right to appeal the ruling within three days of the race ending.

  23. CAUTION DAMAGE - From time to time...EA Servers will cause some damage due to server glitches during a caution. In the event there is suspected damage due to a caution...the damage MUST affect at least 25%-30% of the field to warrant a restart....otherwise the race WILL MOVE FORWARD.

    HOWEVER....if a racer loses his engine as a direct result of the caution damage and PROPERLY NOTIFIES the field.....the Track Official MAY apply the DC rule to allow the racer an opportunity to return to the race.

  24. RACE RESTARTS - Other then an EA Shutdown.... Any NRL Race can only be restarted during the first 65% of the race. AFTERWARDS...THE RACE WILL MOVE FORWARD. Track Officials reserve the right to make exceptions under SPECIAL circumstances...which must be explained to a panel of NRL Admins and Officials to VALIDATE the decision to shutdown and restart a race during the final 35%.

    NOTE:
    THE EXACT LAP WILL BE ANNOUNCED  PRIOR TO THE RACE AND
    DOES NOT CHANGE IF THERE IS AN EARLY DISCONNECT.

    Ex - 65% of a 267 Lap Race is 174 Laps. A race cannot be restarted after lap 174 except for special circumstances as explained above.

  25. If approximately 25% of the assigned racers get disconnected during the first 65% of a race.....then the Track Admin has the authority to shut down the track and recreate the race with remaining laps. PLEASE NOTE that the track official will use the Lap Grace Legend below in determining eligibility.

    Road Courses: 5 Laps
    Super Speedway: 10 Laps
    Speedway: 15 Laps
    Short Tracks: 20 Laps

    If Racer A gets disconnected from the track they will remain out of the race, and considered off the track, until the opportunity arises to re-invite the disconnected racer...based on the DC rule detail below. Then we will invite everyone back into the race except those who have a blown engine, and etc..

    If other racers disconnect within the allotted DC percentage rule AND  before allotted lap grace has gone by Racer A will be re-invited back into the race with no penalty.  If other racers disconnect AFTER the allotted lap grace, Racer A will go down however many laps after the grace. When Racer A gets reconnected he will start at the back of the pack.

    For example...if Track A has 8 racers and 2 racers disconnect...then the Track Admin can restart the track. HOWEVER...If the Lap Grace Expires between the 2 racers that disconnected...the race WILL MOVE FORWARD WITHOUT A RESTART...

    THIS option is left to the Track Admin to decide on a case by case scenario and MUST BE RESPECTED by all NRL Members.

    Several Other Examples:

    Ex.  1   Racer A disconnects on lap 30 of a superspeedway track. (10 lap grace) and all other racers disconnect on lap 39. Racer A and everyone will be re-invited into the race and Racer A will start on the lead lap. 

    Ex   2   If Racer A disconnects on lap 30 of a Short Track (20 lap grace) and all other racers disconnect on lap 46. Racer A and everyone will be re-invited into the race and Racer A will start on the lead lap.

    Ex   3   If Racer A disconnects on lap 30 of a speedway track (15 lap grace) and all other racers disconnect on lap 46. Racer A and everyone will be re-invited into the race and Racer A will start -1 laps down.

    Ex   4   If Racer A disconnects on lap 30 of a road Course (5 lap grace) and ONLY 1 more racer loses connection AFTER the lap grace...THE RACE WILL NOT BE RESTARTED. A NEW GRACE PERIOD is based on the last racer who lost connection.

    Ex   5   If Racer A disconnects on lap 30 of a road Course (5 lap grace), and Racer B loses connection on lap 38...RACER A IS NOT ELIGIBLE TO REJOIN TE RACE....The new Lap Grace becomes lap 38 for racer C. If Racer C loses connection at lap 42 (within the active lap grace) then ALL RACERS Will be allowed back in the race under the applicable grace...meaning Racer A would be 7 laps down ...Racers B and C will start on the lead lap.

  26. PASSING:

    Slower cars and Lapped cars that are off the pace will be asked to yield the preferred racing groove to the faster cars. However all drivers shall respect the braking points of other drivers. The trailing driver shall brake earlier when following another driver to avoid collisions

    The drivers shall not make diving pass attempts entering a corner. A driver shall abort a pass attempt if he does not have his front axle past the rear axle of another driver entering the corner.

    VERBAL BLACK FLAGS

  27. Now that we are running Nascar 09...BLACK FLAGS WILL BE TURNED ON.…As Well....The Race official(s) may issue a verbal black flag to a racer who violates a rule which justifies a Black Flag. It is left to the Race official to use discretion as to what violation justifies a “Black Flag” during a race. If you have been "Black Flagged"...you must pull into the pits within 2 laps of the announced penalty. You may do a drive through in the pits. If you have been Black Flagged and do not agree with the ruling…you MUST adhere to the order of the race official during the race. After the race, you may submit a protest of the ruling to be reviewed by Nuff Admins. Normal procedures on protests will then be followed.


    This is a professional and serious league.   If you are seen fooling around, being disrespectful or lack of sportsmanship you will be removed from the league. We all want to have a good time out there but its your own responsibility to follow each and everyone of these rules.

  28. These rules are established to provide a clean and fun race