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 updated 27NOV08

 

  Nuffers should feel free to make suggestions or express any concerns

over the rules in the league forum

 All new rules are in red

  1. We require all members to use their Xbox Live Gamer tag rather than a nickname. Drivers can choose any available car but must reserve their respective car on our site.  You must use the same car for the season unless you receive authorization to switch cars. You can use any available truck for the Craftsman Races FROM the racers page of the NRL Site.
  2. All drivers must join the forum. This is the best way to relay messages to all drivers.
  3. The league will consist of an unlimited number of individual drivers. It is understood that not everyone will make each and every race. The top 12 to respond AND report on race day...will race that day. If you cannot make a race...no problem...I'm sure we will have 12 for each race. There is no penalty for missing a race...you only hurt yourself in the overall standings.
  4. We will reserve as many cars as possible for the races...Again....it is understood that some will not be able to make race day....However...We want everybody who can make a race....be able to race....we will open as many tracks as needed to accommodate everyone for qualifying.  Race results will be posted on the site within 24 hours following the end of the race.
  5. THERE WILL BE NO RACES ON SUNDAY. Except for the possibility of a makeup....All races will occur on various weeknights and most likely on Fridays and Saturdays. The race schedule will be made in packs of 4 races, meaning all other races will be TBA until those 4 previous races are completed.
  6. Show up as early as possible for each race...you MUST REPORT within 15 minute prior to the start of the race to secure your track assignment.  We have had a few no shows for track A/B and have had to reassign racers as a result. In order to start on time...we need to know that you are in or not. Now if we are still working with EA servers and you happen to make it online before we actually start...you will be welcomed to the tracks... HOWEVER...you must report to the track assigned to you by NRL admins at the time you report for duty.
  7. .NRL Admins reserve the right to waive/make exceptions to rule #6...on a case by case circumstance. For example...if a Nuff Vet is communicating that he will be at the track but not 15 minutes before the start of the race...since he is a VET...he has earned the privilege of POSSIBLE exceptions..IF THE NRL ADMIN DECIDES TO GIVE GRACE..New Nuffers will have to earn that status just like the Vets have....HOWEVER...All Nuffers..including vets...will have to honor the decision of the NRL admin....who will be fair as usual. If a NRL admin does not give a Nuff Vet grace.....or decides to give a Nuff Newbie grace.....that's entirely up to the NRL Admin and is NOT DEBATABLE.
  8.  Races length will be between 50% in length and 100% depending on the nights and track schedule. If races are 50%...wear will be at 2x.  ALL NUFF RACERS SHOULD BE PREPARED FOR A 100% LAP RACE EVERYTIME.
  9. To maximize flexibility...all races will be unranked and private. We will send an invite to all those who are prepared to qualify, and race on race day. Races will be run on Veteran - damage full, ALL FLAGS ON.
  10. In the event that neither of the primary Admins...Mwils1 and/or Bustersnm are unavailable for a scheduled race...the NRL requests that the scheduled event moves forward as planned. Various Nuffers will be assigned Moderator/Admin responsibilities as needed. Authorized Nuffers will be listed on the NRL Forum. Please respect and submit to all officials, moderators and admins of the NRL. If there is a problem with an assigned admin...please honor the directive of the admin...then you may contact either Mwils1 or Bustersnm to report your concern.

 

STANDINGS FORMAT

  1. The Maximum Points available to any racer who prequalifies but do not actually race is 50 Points in the standings.
  2. If a racer is available on race day, but cannot connect to the race, that racer will be given position points as awarded by NRL admins.

    All tracks in a race will be merged together based on COMPLETED Laps at the time the winner of each track crosses the finish line. Since the higher qualifiers and most likely the faster cars are on Track A .... Track A will have a 5 lap grace period over Track B, Track B will have a 5 lap grace period over Track C...etc. When all tracks have completed the race..The Lap Grace ONLY APPLIES to Cars that are NOT on the Lead Lap when the race is over....

    For example:
     

    Track A
    A 500 Laps
    B 500 Laps
    C 1 Lap Down
    D 8 Laps Down
    E 30 Laps Down
    F 180 Laps Down

    Track B
    G 500 Laps
    H 500 Laps
    I 2 Laps Down
    J 10 Laps Down
    K 28 Laps Down
    L 200 Laps Down

    Track C
    M 500 Laps
    N 500 Laps
    O 9 Laps Down
    P 125 Laps Down

    Final Results
    A - Lead Lap 500
    B - Lead Lap 500
    C - Within 5 Lap Grace over Track B 500
    G - Lead Lap 500
    H - Lead Lap 500
    I - Within 5 Lap Grace Over Track C 500
    M - Lead Lap 500
    N - Lead Lap 500
    D - 8 Minus 5 Lap Grace Over Track B = 3 Laps Down 497
    J - 10 Minus 5 Lap Grace over Track C = 5 Laps Down 495
    O - 9 Laps Down 491
    E - 30 Minus 10 Lap Grace Over Track C = 20 Laps Down 480
    K - 28 Minus 5 Lap Grace over Track C = 23 Laps Down 477
    P - 125 Laps Down = 375
    F - 180 Minus 10 Lap Grace Over Track C = 170 Laps Down 330
    L - 200 Minus 5 Lap Grace over Track B = 195 Laps Down 305


    Notice that driver E received 5 laps over Driver K...then both Driver E and Driver K got 5 Laps over Driver P...so Driver E get's a total of 10 Laps grace while Driver K received 5 lap grace...so Driver E was able to stay ahead of Driver K in the final results.

    This concept will be applied to all tracks within a race when merging the final results.

                                                              
    Qualifying

  3. There will be no talking during qualifying.  If you talk you will be warned on the spot. If you talk again we may enforce a penalty against you.
  4. In the event we have more than 12 drivers we will have track assignment qualifying session prior to the race. The top qualifiers will be assigned to Track A...then Track B and so on.... We will hold as many qualifying sessions as needed, to determine the top qualifiers for track A. Once you have been assigned a track...you will then qualify for starting positions. In the event of a tie, the racer with the most points in the standings will get the position.

    When we have EA server problems,  the maximum number of racers per track will be limited to no more than 8 racers....when there are more than 8 racers scheduled to race...there will be multiple tracks created and the racers will be EVENLY Distributed and assigned to the Tracks based on their Pre-qualifying Results. For example...if there are 10 racers on race night...the TOP FIVE racers (Qualifying times) will be on Track A and 5 racers will be on track B. Either way...The qualifying sessions are for determining track assignments ONLY.  Once track assignment sessions have been completed...each track will have a pre-race qualifying session 2 minutes before the scheduled start of the race.  The results of these pre-race qualifying sessions will be the official start positions for the race and standings. Those qualifying on the secondary tracks will have there times fall in line with the primary track. Example...if there are two tracks running (tracks A & B) with 8 racers on each track...The top qualifier of Track B will hold the 9th starting position in the total standings
     
    ALERT: THE QUALIFYING TIMES WILL NOT BE PUBLISHED UNTIL ALL QUALIFYING SESSIONS HAVE BEEN COMPLETED

    Track assignments will be issued at least 30 Minutes before the schedule race.
     

                                         
    RACING RULES AND GUIDELINES
  5. Individuals who are having problems connecting with the host will only be given one-two chances to get into the race.   If you are having these problems Click here to try and resolve this issue.

    All officials have the right to make an instant decision if no rule is established on any arising new issue.  Then the issue will be brought to discussion for evaluating if it needs a new rule or should be on a base by base decision.
  6. Any racer who wants to switch to a different driver after the season has started will forfeit 100 pts, in the standings.
  7. CAUTION DAMAGE - From time to time...EA Servers will cause some damage due to server glitches during a caution. In the event there is suspected damage due to a caution...the damage MUST affect at least 25%-30% of the field to warrant a restart....otherwise the race WILL MOVE FORWARD.

    HOWEVER....if a racer loses his engine as a direct result of the caution damage and PROPERLY NOTIFIES the field.....the Track Official MAY apply the DC rule to allow the racer an opportunity to return to the race.
  8. RACE RESTARTS - Other then an EA Shutdown.... Any NRL Race can only be restarted during the first 65% of the race. AFTERWARDS...THE RACE WILL MOVE FORWARD. Track Officials reserve the right to make exceptions under SPECIAL circumstances...which must be explained to a panel of NRL Admins and Officials to VALIDATE the decision to shutdown and restart a race during the final 35%.

    NOTE:
    THE EXACT LAP WILL BE ANNOUNCED  PRIOR TO THE RACE AND
    DOES NOT CHANGE IF THERE IS AN EARLY DISCONNECT.

    Ex - 65% of a 267 Lap Race is 174 Laps. A race cannot be restarted after lap 174 except for special circumstances as explained above.
  9. If approximately 25% of the assigned racers get disconnected during the first 65% of a race.....then the Track Admin has the authority to shut down the track and recreate the race with remaining laps. PLEASE NOTE that the track official will use the Lap Grace Legend below in determining eligibility.

    Road Courses: 5 Laps
    SuperSpeedway: 10 Laps
    Speedway: 15 Laps
    Short Tracks: 20 Laps

    If Racer A gets disconnected from the track they will remain out of the race, and considered off the track, until the opportunity arises to re-invite the disconnected racer...based on the DC rule detail below. Then we will invite everyone back into the race except those who have a blown engine, and etc..

    If other racers disconnect within the allotted DC percentage rule AND  before allotted lap grace has gone by Racer A will be re-invited back into the race with no penalty.  If other racers disconnect AFTER the allotted lap grace, Racer A will go down however many laps after the grace. When Racer A gets reconnected he will start at the back of the pack.

    For example...if Track A has 8 racers and 2 racers disconnect...then the Track Admin can restart the track. HOWEVER...If the Lap Grace Expires between the 2 racers that disconnected...the race WILL MOVE FORWARD WITHOUT A RESTART...

    THIS option is left to the Track Admin to decide on a case by case scenario and MUST BE RESPECTED by all NRL Members.

    Several Other Examples:

    Ex.  1   Racer A disconnects on lap 30 of a superspeedway track. (10 lap grace) and all other racers disconnect on lap 39. Racer A and everyone will be re-invited into the race and Racer A will start on the lead lap. 

    Ex   2   If Racer A disconnects on lap 30 of a Short Track (20 lap grace) and all other racers disconnect on lap 46. Racer A and everyone will be re-invited into the race and Racer A will start on the lead lap.

    Ex   3   If Racer A disconnects on lap 30 of a speedway track (15 lap grace) and all other racers disconnect on lap 46. Racer A and everyone will be re-invited into the race and Racer A will start -1 laps down.

    Ex   4   If Racer A disconnects on lap 30 of a road Course (5 lap grace) and ONLY 1 more racer loses connection AFTER the lap grace...THE RACE WILL NOT BE RESTARTED. A NEW GRACE PERIOD is based on the last racer who lost connection.

    Ex   5   If Racer A disconnects on lap 30 of a road Course (5 lap grace), and Racer B loses connection on lap 38...RACER A IS NOT ELIGIBLE TO REJOIN TE RACE....The new Lap Grace becomes lap 38 for racer C. If Racer C loses connection at lap 42 (within the active lap grace) then ALL RACERS Will be allowed back in the race under the applicable grace...meaning Racer A would be 7 laps down ...Racers B and C will start on the lead lap.
  10. NO PRIVATE CHATTING WHILE IN RACE !!
  11. NO INTENTIONAL CRASHING -- Accidents will happen and retaliation will not be tolerated.  If you are seen causing intentional wrecks you will be booted from the league.  If complaints about your driving style are sent to me you will be warned and if incidents continue to occur, you will be banned from the league.  It is your responsibility to make friends out on the track, don't be a jerk or a fool and we won't have any problems. All NRL members, This is your first and last official warning for rule #17. No more warning are to be given out.  Anyone who breaks this rule will be issued a 1 race suspension or more if needed.  Please be respectful to all NRL members and adhere to the rulez.
  12.  If there is a disconnection we will pick the race up where it left off with the top 3 drivers leading the pack during the first lap of the restart. No quitting during a race.   In the event we have too many disconnects due to EA servers, the host will close the room and open another.  After the race has started and if no more than 4 users get disconnected the race will continue.  Certain circumstances will be tolerated and left to the decision of the track admin. But if you are seen quitting during numerous races then you will be removed from the league.  If you get caught up in a wreck and your car won't run with the field that is understandable and tolerated.  
  13. NO DRIVING BACKWARDS ON THE TRACK...PERIOD. You will be booted from the league immediately and replaced.
  14. Causing cautions on purpose to bunch up the field will not be tolerated.
  15. Cheating will not be tolerated.  If a driver is found to be using mods or hacks of any kind you will be removed from the league.
  16.  Mistakes will be made out on the track, and nobody wants to give or receive penalties, but we all need to be held accountable for our actions. If any driver violates the rules on the track, a warning will be issued by a race official. Rule violations will be tracked for the purpose of penalizing repeat offenders. The first offense will be a warning, the 2nd offense will be a points reduction, the 3rd offense will be a 1 race suspension, and the 4th offense will result in expulsion from the league. DISCLAIMER

    Any racer who gets a penalty has the right to appeal the ruling within three days of the race ending.
  17. Drivers that are off the pace for any reason should stay out of the line or racing groove when being approached by faster cars. We all have bad days and there will be times when you go down a lap or more for whatever reason. When this happens please give way to those drivers that are on the lead lap. Give them plenty of room to get by you. It's okay to fight to get your lap back or to fight to stay on the lead lap, but if you just can't do it, please give way. Simply let the leaders know where to pass you (i.e. high or low) then give way. The favor may be returned to you some day.
  18. Be careful when bump drafting.  Bump drafting in turns won't be tolerated unless you are communicating with that racer.  If you are seen bump drafting in turns causing wrecks to happen or I am notified of it you will be warned for the first offense, penalized points for the second, suspended for the third and removed from the league if continued. 

    This is a professional and serious league.   If you are seen fooling around, being disrespectful or lack of sportsmanship you will be removed from the league. We all want to have a good time out there but its your own responsibility to follow each and every one of these rules.
    DISCLAIMER

 These rules are established to provide a clean and fun race.

News And Updates


News And Updates

YOUR NRL NEXTEL II SERIES WINNERS  
Congrats to all
26 November 2008

THE ABBOTTTAZZ INVITATIONAL IS UPON US!!!
Are You Ready?!?!
20 November 2008

NUFF MADNESS 2008
Da Detailzzz
20 November 2008

NEXTEL'S TOP 15 UPDATE
Kmack's Smack
By Kmack96
10 November 2008

THE CUP CHASE LOWDOWN!!
By Dale, Kmack n Mwils
11 November 2008

NEXTEL'S TOP 15 CONTINUES TO SHIFT
Kmack's Smack
By Kmack96
3 November 2008


Archives

updated 26NOV08