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Nuffers should feel free to make suggestions or express any concerns
over the rules in the league forum
All new rules are in red
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We require all members to use their Xbox Live Gamer tag rather than
a nickname. Drivers can choose any available car but must reserve
their respective car on our site. You must use the same car for the
season unless you receive authorization to switch cars. You can use
any available truck for the Craftsman Races FROM the racers page of
the NRL Site.
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All drivers must join the forum. This is the best way to relay
messages to all drivers.
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The league will consist of an unlimited number of individual
drivers. It is understood that not everyone will make each and every
race. The top 12 to respond AND report on race day...will race that
day. If you cannot make a race...no problem...I'm sure we will have
12 for each race. There is no penalty for missing a race...you only
hurt yourself in the overall standings.
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We will reserve as many cars as possible for the races...Again....it
is understood that some will not be able to make race
day....However...We want everybody who can make a race....be able to
race....we will open as many tracks as needed to accommodate
everyone for qualifying. Race results will be posted on the site
within 24 hours following the end of the race.
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THERE
WILL BE NO RACES ON SUNDAY.
Except for the possibility of a makeup....All races will occur on
various weeknights and most likely on Fridays and Saturdays. The
race schedule will be made in packs of 4 races, meaning all other
races will be TBA until those 4 previous races are completed.
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Show up as early as possible for each race...you MUST REPORT within 15 minute
prior to the start of the race to secure your track assignment.
We have had a few no shows
for track A/B and have had to reassign racers as a result. In order to
start on time...we need to know that you are in or not. Now if we are
still working with EA servers and you happen to make it online before we
actually start...you will be welcomed to the tracks... HOWEVER...you
must report to the track assigned to you by NRL admins at the time you
report for duty.
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.NRL Admins
reserve the right to waive/make exceptions to rule #6...on a case by
case circumstance. For example...if a Nuff Vet is communicating that he
will be at the track but not 15 minutes before the start of the
race...since he is a VET...he has earned the privilege of POSSIBLE
exceptions..IF THE NRL ADMIN DECIDES TO GIVE GRACE..New Nuffers will
have to earn that status just like the Vets have....HOWEVER...All
Nuffers..including vets...will have to honor the decision of the NRL
admin....who will be fair as usual. If a NRL admin does not give a Nuff
Vet grace.....or decides to give a Nuff Newbie grace.....that's entirely
up to the NRL Admin and is NOT DEBATABLE.
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Races length will be between 50% in length and 100% depending on
the nights and track schedule. If races are 50%...wear will be at
2x. ALL NUFF RACERS SHOULD BE PREPARED FOR A 100% LAP RACE
EVERYTIME.
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To maximize flexibility...all races will be unranked and private. We
will send an invite to all those who are prepared to qualify, and
race on race day. Races will be run on Veteran - damage full, ALL
FLAGS ON.
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In the event that neither of
the primary Admins...Mwils1 and/or Bustersnm are unavailable for a
scheduled race...the NRL requests that the scheduled event moves forward
as planned. Various Nuffers will be assigned Moderator/Admin
responsibilities as needed. Authorized Nuffers will be listed on the NRL
Forum. Please respect and submit to all officials, moderators and admins
of the NRL. If there is a problem with an assigned admin...please honor
the directive of the admin...then you may contact either Mwils1 or
Bustersnm to report your concern.
STANDINGS FORMAT
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The
Maximum Points available to any racer who prequalifies but do not
actually race is 50 Points in the standings.
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If a
racer is available on race day, but cannot connect to the race, that
racer will be given position points as awarded by NRL admins.
All tracks in a race will be merged together based on COMPLETED Laps at
the time the winner of each track crosses the finish line. Since the
higher qualifiers and most likely the faster cars are on Track A ....
Track A will have a 5 lap grace period over Track B, Track B will have a
5 lap grace period over Track C...etc. When all tracks have completed
the race..The Lap Grace ONLY APPLIES to Cars that are NOT on the Lead
Lap when the race is over....
For example:
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Track A A 500 Laps B 500 Laps
C 1 Lap Down D 8 Laps Down E 30 Laps Down
F 180 Laps Down
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Track B G 500 Laps H 500 Laps
I 2 Laps Down J 10 Laps Down K 28 Laps Down
L 200 Laps Down
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Track C M 500 Laps N 500 Laps
O 9 Laps Down P 125 Laps Down
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Final Results
A - Lead Lap 500 B - Lead Lap 500 C - Within 5 Lap Grace over Track B 500
G - Lead Lap 500 H - Lead Lap 500 I - Within 5 Lap Grace Over Track C 500
M - Lead Lap 500 N - Lead Lap 500 D - 8 Minus 5 Lap Grace Over Track B = 3 Laps Down 497
J - 10 Minus 5 Lap Grace over Track C = 5 Laps Down 495 O - 9 Laps Down 491
E - 30 Minus 10 Lap Grace Over Track C = 20 Laps Down 480 K - 28 Minus 5 Lap Grace over Track C = 23 Laps Down 477
P - 125 Laps Down = 375 F - 180 Minus 10 Lap Grace Over Track C = 170 Laps Down 330
L - 200 Minus 5 Lap Grace over Track B = 195 Laps Down 305
Notice that driver E received 5 laps over Driver K...then both Driver E
and Driver K got 5 Laps over Driver P...so Driver E get's a total of 10
Laps grace while Driver K received 5 lap grace...so Driver E was able to
stay ahead of Driver K in the final results.
This concept will be applied to all tracks within a race when merging
the final results.
Qualifying
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There will be no talking during qualifying. If you talk you will be
warned on the spot. If you talk again we may enforce a penalty
against you.
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In the event we have more than 12 drivers we will have track
assignment qualifying session prior to the race. The top qualifiers
will be assigned to Track A...then Track B and so on.... We will
hold as many qualifying sessions as needed, to determine the top
qualifiers for track A. Once you have been assigned a track...you
will then qualify for starting positions. In the event of a tie, the
racer with the most points in the standings will get the position.
When we have EA server problems, the maximum number of racers per track
will be limited to no more than 8 racers....when there are more than 8
racers scheduled to race...there will be multiple tracks created and the
racers will be EVENLY Distributed and assigned to the Tracks based on
their Pre-qualifying Results. For example...if there are 10 racers on
race night...the TOP FIVE racers (Qualifying times) will be on Track A
and 5 racers will be on track B. Either way...The qualifying sessions
are for determining track assignments ONLY. Once track assignment
sessions have been completed...each track will have a pre-race
qualifying session 2 minutes before the scheduled start of the race.
The results of these pre-race qualifying sessions will be the official
start positions for the race and standings. Those qualifying on the
secondary tracks will have there times fall in line with the primary
track. Example...if there are two tracks running (tracks A & B) with 8
racers on each track...The top qualifier of Track B will hold the 9th
starting position in the total standings
ALERT: THE QUALIFYING TIMES WILL NOT BE PUBLISHED UNTIL ALL QUALIFYING
SESSIONS HAVE BEEN COMPLETED
Track assignments will be issued at least 30 Minutes before the schedule
race.
RACING RULES AND GUIDELINES
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Individuals who are having problems connecting with the host will
only be given one-two chances to get into the race. If you are
having these problems
Click
here to try and resolve this issue.
All officials have the right to make an instant decision if no rule is
established on any arising new issue. Then the issue will be brought to
discussion for evaluating if it needs a new rule or should be on a base
by base decision.
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Any racer who wants to switch to a different driver after the season
has started will forfeit 100 pts, in the standings.
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CAUTION
DAMAGE - From time to time...EA Servers will cause some damage due
to server glitches during a caution. In the event there is suspected
damage due to a caution...the damage MUST affect at least 25%-30% of
the field to warrant a restart....otherwise the race WILL MOVE
FORWARD.
HOWEVER....if a racer loses his engine as a direct result of the
caution damage and PROPERLY NOTIFIES the field.....the Track
Official MAY apply the DC rule to allow the racer an opportunity to
return to the race.
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RACE
RESTARTS - Other then an EA Shutdown.... Any NRL Race can only be
restarted during the first 65% of the race. AFTERWARDS...THE RACE
WILL MOVE FORWARD. Track Officials reserve the right to make
exceptions under SPECIAL circumstances...which must be explained to
a panel of NRL Admins and Officials to VALIDATE the decision to
shutdown and restart a race during the final 35%.
NOTE:
THE EXACT LAP WILL BE ANNOUNCED PRIOR TO THE RACE AND
DOES NOT CHANGE IF THERE IS AN EARLY DISCONNECT.
Ex - 65% of a 267 Lap Race is 174 Laps. A race cannot be restarted
after lap 174 except for special circumstances as explained above.
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If approximately 25% of the assigned
racers get disconnected during the first 65% of a race.....then the Track Admin has the
authority to shut down the track and recreate the race with remaining
laps. PLEASE NOTE that the track official will use the Lap Grace Legend
below in determining eligibility.
Road Courses: 5 Laps
SuperSpeedway: 10 Laps
Speedway: 15 Laps
Short Tracks: 20 Laps
If Racer A gets disconnected from the track they will remain out of the
race, and considered off the track, until the opportunity arises to
re-invite the disconnected racer...based on the DC rule detail
below. Then we will invite everyone back into the race except those
who have a blown engine, and etc..
If other racers disconnect within the allotted DC percentage rule AND before allotted lap grace has gone by Racer A will be
re-invited back into the race with no penalty. If other racers disconnect
AFTER the allotted lap grace, Racer A will go down however many laps after
the grace. When
Racer A gets reconnected he will start at the back of the pack.
For example...if Track A has 8 racers and 2 racers
disconnect...then the Track Admin can restart the track. HOWEVER...If
the Lap Grace Expires between the 2 racers that disconnected...the
race WILL MOVE FORWARD WITHOUT A RESTART...
THIS option is
left to the Track Admin to decide on a case by case scenario and MUST BE
RESPECTED by all NRL Members.
Several Other Examples:
Ex. 1 Racer A disconnects on lap 30
of a superspeedway track. (10 lap grace) and all other racers
disconnect on lap 39. Racer A and everyone will be re-invited into
the race and Racer A will start on the lead lap.
Ex 2 If Racer A disconnects on lap 30 of a
Short Track (20 lap grace) and all other racers
disconnect on lap 46. Racer A and everyone will be re-invited into
the race and Racer A will start on the lead lap.
Ex 3 If Racer A disconnects on lap 30 of a
speedway track (15 lap grace) and all other racers
disconnect on lap 46. Racer A and everyone will be re-invited into
the race and Racer A will start -1 laps down.
Ex 4 If Racer A disconnects on lap 30 of a
road Course (5 lap grace) and ONLY 1 more racer loses connection
AFTER the lap grace...THE RACE WILL NOT BE RESTARTED. A NEW GRACE
PERIOD is based on the last racer who lost connection.
Ex 5 If Racer A disconnects on lap 30 of a
road Course (5 lap grace), and Racer B loses connection on lap
38...RACER A IS NOT ELIGIBLE TO REJOIN TE RACE....The new Lap Grace
becomes lap 38 for racer C. If Racer C loses connection at lap 42
(within the active lap grace) then ALL RACERS Will be allowed back
in the race under the applicable grace...meaning Racer A would be 7
laps down ...Racers B and C will start on the lead lap.
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NO PRIVATE CHATTING WHILE IN RACE !!
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NO
INTENTIONAL CRASHING -- Accidents will
happen and retaliation will not be tolerated. If you are seen
causing intentional wrecks you will be booted from the league. If
complaints about your driving style are sent to me you will be
warned and if incidents continue to occur, you will be banned from
the league. It is your responsibility to make friends out on the
track, don't be a jerk or a fool and we won't have any problems.
All NRL members, This is your first and last official
warning for rule #17. No more warning are to be given out.
Anyone who breaks this rule will be issued a 1 race suspension or
more if needed. Please be respectful to all NRL members and adhere
to the rulez.
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If
there is a disconnection we will pick the race up where it left off
with the top 3 drivers leading the pack during the first lap of the
restart. No quitting during a race. In the event we have too many
disconnects due to EA servers, the host will close the room and open
another. After the race has started and if no more than 4 users get
disconnected the race will continue. Certain circumstances will be
tolerated and left to the decision of the track admin. But if you
are seen quitting during numerous races then you will be removed
from the league. If you get caught up in a wreck and your car won't
run with the field that is understandable and tolerated.
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NO
DRIVING BACKWARDS ON THE TRACK...PERIOD. You
will be booted from the league immediately and replaced.
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Causing cautions on purpose to bunch up the field will not be
tolerated.
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Cheating will not be tolerated. If a driver is found to be using
mods or hacks of any kind you will be removed from the league.
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Mistakes will be made out on the track, and nobody wants to give or
receive penalties, but we all need to be held accountable for our
actions. If any driver violates the rules on the track, a warning
will be issued by a race official. Rule violations will be tracked
for the purpose of penalizing repeat offenders.
The first offense will be a
warning, the 2nd offense will be a points reduction, the 3rd offense
will be a 1 race suspension, and the 4th offense will result in
expulsion from the league.
DISCLAIMER
Any racer who gets a penalty has the right to appeal the ruling within
three days of the race ending.
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Drivers that are off the pace for any reason should stay out of the
line or racing groove when being approached by faster cars. We all
have bad days and there will be times when you go down a lap or more
for whatever reason. When this happens please give way to those
drivers that are on the lead lap. Give them plenty of room to get by
you. It's okay to fight to get your lap back or to fight to stay on
the lead lap, but if you just can't do it, please give way. Simply
let the leaders know where to pass you (i.e. high or low) then give
way. The favor may be returned to you some day.
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Be careful when bump drafting. Bump drafting in turns won't
be tolerated unless you are communicating with that racer. If you are
seen bump drafting in turns causing wrecks to happen or I am notified of
it you will be warned for the first offense, penalized points for the
second, suspended for the third and removed from the league if
continued.
This
is a professional and serious league. If you are seen
fooling around, being disrespectful or lack of sportsmanship you will be
removed from the league. We all want to have a good time out there but
its your own responsibility to follow each and every one of these
rules.
DISCLAIMER
These rules are established to provide a clean and fun race. |
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